Saturday, March 7, 2009

Dig the gold in the Virtual Realm

Take a trip to Lusk, and you will find the classic symptom for a traditional dining room for $ 250. Walk or fly almost Luskwood, and you will find what looks like the nearby designation and development in the next few properties for sale. Mark is still available in Ahern, Dore and Morris, as well as to Varden billowing.

An average day in suburbia?

Not in reality. Stick this day in the life, built a virtual microcosm of the San Francisco- based game developer Linden Lab.

Welcome to the virtual economy, where currencies such as the removable Linden dollars against the U. S. dollar, the company Ro. R Infostrada Gaming Entertainment ( Ig. E) from behind the food store for a set of magic shields to potions, and entrepreneurs to hawk the notary and the latest fashion.

Maximum of the Koran after dauntlesss, world Warcraft, reached one million North American players in August, three months before their first birthday. Spiriteds AR SARS kilt hot in America, and Asia. After Art Warcraft was released in China in June last year, 1. 5 million customers signed up for a month.

Such efforts - known as massive multiplayer online role- playing courageouss ( MMORPG) - have resulted in savings that will compete in those little, but mostly flying under the radar for economists, government statisticians and deadly than the 12- to- 35 - - AR old demographic.

But these countries are increasingly langtgaende, says Wharton legal studies professor Dan Hunter, adding that they could redefine the concept of the gates through the test of economic theories and contribute to the gross domestic product in the United States. " All of these virtual economies, which led to real money trades, " said Hunter, one of the few scientists suggest that trend.

Another example is Edward Castro Nova, a professor at the University of Indiana, who wrote a series of articles examining the virtual economy, which he estimates at my then- $ 200 million to $ 1 billion. In general, the virtual economy is supported by funds collected at the time of the game - such as competence, to slay the dragon - which soon after was sold to the floor supermotorvag real dollars to other players in order to ensure competitive advantage.

Steve Salys, director of Ig. E, said market access for the virtual trade may suffer 1. 5 billion dollars in 2005 and 2. 7 billion dollars in 2006.

Salys projections is a mixture of internal experiments and research from external sources such as DFC Intelligence and the Yankee Group. " No one can say how big the transaction remains unchanged, " said Dmitri Williams, speech communication professor at the University of Illinois at Urbana- Champaign. " This is not relevant, you can walk down the street and avsokningsintervallet mankind to find out. " In a broader sense, he notes, many of the players who buy virtual goods at the international level, based in places such as China and Korea, which makes the dollars they spend, to save the black.

In addition, the location is debatable, experts agree that virtual economies are growing rapidly and will guarantee more industry. " It' s really incredible that she did not become more acquisitions, says Kendall Whitehouse, director, responsible for documentation of technology in Wharton. " You may be aware, some of these apples. "

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